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P.osted by(Visited 1486 times)杂项 T.agged with:
九月 12. 2018年
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P.Sam Yeates的Micael Priest Ortrait

真的分解了这个消息Micael牧师已经去世了。这样一个甜蜜的男人,如此荒谬的才华横溢,完全是一个褪色的奥斯汀的象征。

He did the early art — like, most of it in the early days before we had an art team — for Ultima Online. He was a famed poster artist for Armadillo World Headquarters, rendering inked versions of Zappa and Willie Nelson and countless others in a detailed, hatched and stippled, bold cartoon style.

他是Cordblind - 我还记得他感谢我们让他知道他通过意外地为UO做了绿色的人。一世remember when he defended us during the run up to alpha, when Richard came to complain about the artwork in the game that Kristen and I had put in as placeholders until we got the real work, and Micael said “it’s not programmer art… it’s designer art! So it’s better!” I also remember walking into his office one day and being surprised by the presence of Peter Yarrow (of Peter, Paul, and Mary fame); I fled in the presence of one of my heroes, and he told me after, “you should have stayed, I’d have introduced you!”

一世thought of him often, but we had lost touch, because I am lousy at staying in touch with people. He wasn’t active online, and these days notifications are what passes for friendships. During UO crunch we all lived in each other’s pockets for months on end, and then… distance, and time.

很难想象这样一个重要的存在消失了,但他留下了如此多的工作,如奥斯汀文化的邮票。甚至有一个Micael祭司,很久以前宣布了市长宣布。

今天也来了这个消息Threadgill的世界总部正在关闭;Micael的艺术遍布墙壁。我想,一切都变得琐事,要拍卖。我们留下了笑容和温暖的记忆,人才,并在他眼中无明显闪烁。

可能 31. 2018年

亚搏开户后期书籍封面 my新书亚搏开户后期is now available在各种书商上。印刷版在第26次船舶。各种网站可能有电子书,有些可能尚未刚刚。

T.his is the first volume of a projected three that gather together many of the essays and writings that I have been sharing on this blog over the last several decades. This book focuses specifically on games I have worked on, from传说扬声器通过社交游戏,是一本设计历史书,学习的经验教训和轶事。Richard Garriott很友好地为这本书写一个前言。

一世t’s not a memoir or tell-all; the focus is on game design and game history. There’s still nowhere near enough material out there in print covering things like the history and evolution of online worlds (MUDs especially), in-depth dives into decisions made in games by the people who made them, and detailed breakdowns of how they worked. So I hope that this will be useful to scholars and designers, and that players might find it a fascinating glimpse behind the scenes. Just don’t expect salacious stories and secrets.

T.hose of you who have been reading the blog for a while will find much in there that is familiar; if you have ever wantedSWG邮政编码系亚搏开户列在书形式中,它处于扩展表格。如果你曾经希望过the various articles on the UO designwere gathered together, here they are, along with new chapters covering things like all the things we tried doing to curb excessive playerkilling. If you ever wonderedwhat happened with Metaplace,这就是你发现的方式,因为有一个新的和广泛的淘汰。亚搏开户许多博客评论者用脚注制作。

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4月 30. 2018年

一世spent a lovely few hours onuoforever昨天,徘徊在十五年内第一次看到的UO看起来像什么。其中大部分时间都花在我讲述了一个Livestream的地方,在那里我讲述了UO的发展,并从后面的设计素描书中展示了一些东西,其中许多东西在之前没有人见过。

一世t was a real trip to wander around Trinsic and point out art of mine that is still in the game, the rippled terrain that I still remember painstankingly making, and seeing objects that still act the way I coded them two decades ago (though of course, UOForever actually reimplemented everything themselves).

这是视频:

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三月 31. 2018年

T.他Gdcvault已经从今年的GDC发布了会议视频!那很快!

我已经将视频联系在一起拍摄的我的三个会议(第四个是私营活动而不是;第五位在世博会上,而不是)。您可以使用幻灯片上的页面上找到它们:

一世want it all. I want to have the tools, the machine learning, the AI, the rich data environment, to be able to make a single, probably online, connected universe that we are in fact simulating down to the point of the little pink alien gophers on the thirteenth planet around that particular green sun (which was entirely procedurally generated) actually have a history and care about one another, and I want it to have all of that stuff and have all of it be alive. Specifically because I want to drop a player into that world and have them realize, as they play, that they are touching lives, messing with things that are alive, they are trampling grass that struggled to grow, “goddamnit, you’re stepping on me again,” to realize that when they build their virtual cities, when they conquer their virtual enemies that they are being colonialist about, you know — all of those things, I want them to realize that in their daily lives, they do the same thing in the real world. Because I want the AI and the machine learning and the code and the systems out there to hold a mirror back up to us as humans. I want them to use that space as practice for being betterhere。所以给我所有的东西,以便人们可以醒来,实现他们日常工作的日子。

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UO postmortem from GDC2018

P.osted by(访问1626次)yabo T.agged with:
三月 28. 2018年

一世发布了a page with the slides from the UO postmortem panelRichard Garriott,Starr Long,Rich Vogel,我曾在GDC 2018年。我们最终完成了一小时的谈话,然后是Q&A的额外时间和半小时(!)。尚未提供视频,但我会在这里发布一次 - 可能不会几周。

幻灯片的静态图像不捕获的一件事是开口有“石头”播放(来自UO的开放屏幕的版本),当人群喊道时,胸部实际上是动画的开放,我们应该登录。

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