Raph网站上的评论 //www.hosthord.com 亚搏开户Raph Koster的个人网站:mmo、游戏、写作、艺术、音乐和书籍亚博体育苹果下载 2021年6月16日星期三12:10:40 +0000 每小时 1 评价电子游戏作为有意义的娱乐体验的趣味理论——道德游戏 //www.hosthord.com/games/presentations/theory-of-fun/#comment-281612 电子游戏是一种有意义的娱乐体验–道德剧 2021年6月16日星期三12:10:40 +0000 //www.hosthord.com/?page_id=16995#comment-281612 游戏设计文献中的趣味理论并不能很好地体现这一点。yabo亚博H5是的,你可以这么说 游戏设计文献中的趣味理论并不能很好地体现这一点。yabo亚博H5是的,你可以说[#8230;]

通过游戏的成本评论恐龙时代- Raph的网站- easynetwort.com //www.hosthord.com/games/presentations/the-age-of-the-dinosaurs/#comment-281611 游戏的成本- Raph的网站- easynetwort.com 2021年6月12日星期六22:22:09 +0000 //www.hosthord.com/?page_id=22029#comment-281611 到2005年,我得出了一个简单的结论(我在《恐龙时代》等演讲中也重复了这个结论):游戏规模增长了122倍,成本增长了22倍,因此我们的效率提高了6倍。 从2005年到2005年,我得出了一个简单的结论:游戏规模增长了122倍,成本增长了22倍,因此我们的效率提高了6倍 从游戏的成本来评论摩尔的墙:技术进步和在线游戏设计- Raph的网站- easynetwort.comyabo亚博H5 //www.hosthord.com/games/presentations/moores-wall-technology-advances-and-online-game-design/#comment-281610 游戏的成本- Raph的网站- easynetwort.com 2021年6月12日星期六22:21:48 +0000 //www.hosthord.com/?page_id=18790#comment-281610 许多人指出,获取游戏成本的确切数据非常困难。当我在2005年做“摩尔之墙”的演讲时,我做了一些基本的研究,主要是使用公开的成本数据,并推断出 许多人指出,获取关于游戏成本的硬数据非常困难。当我在2005年做“摩尔之墙”的演讲时,我做了一些基本的研究,使用的大多是公开的成本数据,并推断出 Lobosolitario关于玩家驱动经济的评论 //www.hosthord.com/2021/04/01/player-driven-economies/#comment-281589 Lobosolitario 2021年4月16日星期五22:43:52 +0000 //www.hosthord.com/?p=39866#comment-281589 人快货慢;-信息是近乎即时的,那么如果人们在团队中运输大量的货物或垄断资源站点(比如SWG),或者试图绕过这个限制呢? 人快货慢。& # 8211;信息是近乎即时的,那么如果人们以团队的形式运输大量货物或垄断资源站点(如SWG),或者试图绕过这一限制呢?< / p > Lobosolitario对社交游戏设计的评论 //www.hosthord.com/2021/04/09/designing-for-social-play/#comment-281587 Lobosolitario 2021年4月16日星期五22:25:12 +0000 //www.hosthord.com/?p=39932#comment-281587 For both this and the previous post on economy - how do you balance for the meta aspect? On the one hand, something like the Goonswarm - a large group, communicating and organised mostly outside the game channels, working together to dominate the economic game through economies of scale and all the usual systems in an unregulated economy - monopolies, espionage, selling below cost, etc. On the other, say a fully dedicated griefer, someone who assigns no value to anything in the game and whose only goal is to make other people's lives miserable - to which end they're happy to 'throw away' large amounts of time and money on cultivating 'throw away' characters to be used as disposable 'weapons', while skirting the edge of what the TOC defines as acceptable behaviour to avoid being permabanned. Or not, if they have multiple credit cards to burn. In either case, people out to break your systems and your players, and against who you don't have any coercive power of note.

对于这和之前的经济帖子–你如何平衡元方面?< / p >

On the one hand, something like the Goonswarm – a large group, communicating and organised mostly outside the game channels, working together to dominate the economic game through economies of scale and all the usual systems in an unregulated economy – monopolies, espionage, selling below cost, etc.

On the other, say a fully dedicated griefer, someone who assigns no value to anything in the game and whose only goal is to make other people’s lives miserable – to which end they’re happy to ‘throw away’ large amounts of time and money on cultivating ‘throw away’ characters to be used as disposable ‘weapons’, while skirting the edge of what the TOC defines as acceptable behaviour to avoid being permabanned. Or not, if they have multiple credit cards to burn.

In either case, people out to break your systems and your players, and against who you don’t have any coercive power of note.