Mailbag: I want to become a designer

张贴(访问23575次) ,,Mailbag Tagged with:
九月 二十六 二千零一十二

Dear 亚搏开户Raph Koster,,

我想成为一名游戏设计师。yabo亚博H5

作为一个孩子,我曾经非常严厉地判断游戏的图形和有趣的东西。Although as I've grown older I've seen there is a lot more to games then meets the eye.我不想听起来很专业,很沉闷,我刚到了人生中需要选择道路的阶段。Whether it is the correct one will be with the help of you.

I want to be a yabo亚博H5Game Designer.大学里有专门为游戏设计或游戏编程的课程,(编程是我想在这个行业开始做的事情),尽管感觉我和其他拿起控制器或键盘并说I can do better than this".

Simply put I was hoping you could give me some advice on how to achieve my dream.有趣的是在学习中,一本写得很好的书曾经教过我(眨眼)。游戏产业也在不断发展。

谢谢你抽出时间,,

H~(?)

Sure.

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游玩巴士

张贴(访问7256次) Tagged with:
九月 25 二千零一十二

很久以前,我把博客的读者引向自由桥,a notgame about自由桥.

I also later mentioned that the creator was doing a Kickstarter to go off for a few years and live in Asia and make games like these about his experience.

我刚收到乔丹·马格努森的邮件,告诉我,Kickstarter不仅资助了我,but he's done!!

我只是想让你知道这个项目是成功资助的,and as of today,is officially concluded… I've released a downloadable collection of all my Gametrekking creations (along with a brief retrospective) athttp://www.gametrekking.com/blog/the-gametrekking-omnibus-and-a-brief-review

我还没能深入研究这一切,but what I have played can only be described as诗意的
I hesitate to say"享受!“— so let me rather say,go look,经验,and appreciate.

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Ultima在线是15

张贴(Visited 25499 times) Tagged with:,,
九月 25 二千零一十二

Today was the fifteenth anniversary of the launch of网络创世纪.对于那些想读我以前写的东西的人来说,you can do so byclicking here.警告:向前走…

Here's something that I think no one has ever seen.My wife and I were driving from Alabama (where we were in grad school) to Austin,去拜访那里的朋友——雪莉·门顿和里克·德拉什米特。我们四个人一起工作LegendMUD.

Kristen and I had been talking about making another mud,one with deeper simulation elements.We talked about having abstract properties running behind things,而不是对每个任务进行硬编码。How much cooler would it be,we thought,if the NPCs were simulated entities,而不仅仅是对玩家行为的反应??

We took notes on a pad of paper,我们开车的时候。我们轮流,这就是为什么这些图像中的笔迹会发生变化:

其中一页的旧地址是古苦,我们正在检查的泥。它还在上升.As you can see,很多重担都是我妻子做的,the economist.🙂 Some of this stuff ended up making it intoLegendMUD-天气因素,例如。你也看到了关于情绪系统起源的笔记,这是传说中的第一个,最后在星球大战星系.It wasn't until '05 that I was able to do the water flowing downhill stuff,as part of an R&D project at SOE that was never used for anything.它奏效了,不过。

这里诞生了the resource system.When we were asked to submit design samples,the resource system is what we sent in.比这更详细,更接近于最终为游戏而建造的东西。然后他们要求我们提交任务样本。他们给我们发了一些样本代码,询问我们是否能阅读和理解它。我们可以……但我们对它不是很满意。我送来的贝奥武夫之旅from Legend as my sample…

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奥格达会议

张贴(Visited 12285 times) Tagged with:,,,,,,,,,,,,,,,,,,,,
九月 十七 二千零一十二

o星期六,我在谷歌的一次聚会上遇到了奥马哈游戏开发者协会,问了几个小时的面试风格的问题。The whole thing was streamed live on YouTube and also captured afterwards,所以这是给那些有耐心的人的。

在我们谈到的事情中:

And way more… vid after the break.

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gdconline:重新审视乐趣理论

张贴(访问8633次) Tagged with:,,,,,,
九月 06 二千零一十二

So我要在gdconline做的第三件事has now been announced:

A Theory of Fun 10 Years Later

设计60分钟轨道主题演讲全部
TBD

Ten years ago,at the very first Austin Game Conference,在线游戏先驱Raph Koster就游戏为何亚搏开户重要发表了鼓舞人心的主题演讲,他们如何教球员,多有趣啊。那次谈话是他那本有价值的书的基础。游戏设计的乐趣理论,yabo亚博H5challenging game makers to build entertaining,engaging,和上瘾的经历。现在,为了纪念他演讲十周年,Koster will revisit A Theory of Fun to discuss what has changed in the science and the theory in the intervening years.

Yup,this is actually the tenth anniversary of the original Theory of Fun talk.难以置信!我想大多数人都没有意识到这一点,直到我把它重新作为明年在广东省举行的严肃奥运会首脑会议的主旨……然后,of course,the book also followed later that year too.

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